Crafting memorable, immersive, and engaging experiences that empower players and fill them with a sense of greatness is what I strive to accomplish.
I love to play games, and love watching others gain strength and emotions as they play my experiences even more.
As a Game Designer, I have experience with multiple areas of game development:
Rapid Prototyping (both franchised and new IP)
Level Design (paper design, implementation, iteration)
Immersive Gameplay Design and implementation
Holistic Systems Design and iteration
Technical Design (scripting, game-wide optimization and support)
Currently the Lead Level and Gameplay Designer at EverCurious Entertainment, on two new ARPG IP’s.
Before that, I gained invaluable experience and knowledge in my time as the Technical Designer at Piranha Games, Lead Level Designer at Skybox Labs, Level Designer at The Coalition Microsoft, and Systems Designer as Relic Entertainment. All of which were positions on combat focused, power-fantasy, franchised AAA titles.
Systems Designer - Age of Empires 4 - Relic Entertainment
Level Designer (Campaign) - Gears 5 - The Coalition Microsoft
Lead Level / World Encounters Designer (Campaign) - Halo: Infinite - Skybox Labs with 343 Industries
Technical Designer - MechWarrior 5: Mercenaries (and Multiple DLC) - Piranha Games
Lead Level and Gameplay Designer - x2 Unannounced ARPG - EverCurious Entertainment
“Never fight alone.” - Gears of War
From the experiences I’d gained and carried with me from my past life in the military, the sturdiest of pillars I stand beside is to lead by example. Whether working as a part of a team, onboarding new developers, or inspired new upcoming industry talent, we are all continuously learning and evolving toward shared goals, together. Regardless of role or level of seniority - each and every person I work with, brings unique perspectives, knowledge, and experiences which can and should be shared for the betterment of any team. Positivity, doing the work, and growing together makes the task worthwhile.
Outside of my ever day career, I work with aspiring Design students from the Vancouver Film School (VFS) Game Design program, as an Industry Design Mentor. Working alongside them on their team final-projects in a mentorship capacity through Game Production, Strength of a team, Level Design, Gameplay Design, Professional Development, and the importance of a healthy work/life balance they’ll undoubtedly face throughout their careers.
Industry Design Mentor - Game Design Program Students - Vancouver Film School