Filip Foksowicz – Level Designer & Game Designer
ffoksowicz@gmail.com |1 - (604) 506 - 6412 | www.Linkedin.com/in/Filip-Fox | 604-828 Howe Street, Vancouver, BC
Objective
· To continue my evolution as an experienced designer within the Games Industry, crafting memorable and engaging experiences.
Technical Skills
Design
· Level & World Design · Gameplay & Systems Design · Combat Encounter Design · Technical Design · User Research Analytics
Scripting/Programming
· Blueprint (Unreal Engine - Level, Gameplay) · C# (Gameplay) · C++ (Custom UE4 Blueprint Nodes) · LUA EDITORS · Unity · Unreal · Engine 4 and 5 (Retail & Proprietary) · World Builder/Attribute Editor (Relic) · Slipstream (343)
Education
DIPLOMA IN GAME DESIGN – HONORS | AUGUST 18 2016 | VANCOUVER FILM SCHOOL – GD 42
Specialization: Level Design // Gameplay Design // Programming
Experience
LEAD DESIGNER | EVER CURIOUS ENTERTAINMENT | 2021 - PRESENT | UNANNOUNCED PROJECTS
· Managed and mentored a team of 4 designers // Drove game & Level design direction to establish a shared vision // implementation of level design & key gameplay features // Design & concept new IP
GAME & LEVEL DESIGN MENTOR | VANCOUVER FILM SCHOOL | 2021 - PRESENT | GAME DESIGN PROGRAM
· Mentorship of students in the game design program // Gameplay and Level Design guidance
TECHNICAL GAME DESIGNER | PIRANHA GAMES | 2020 - 2021 | MECHWARRIOR 5: MERCENARIES + DLC
· Ownership of several key gameplay elements & features // Gameplay feature design, scripting & optimization // Design documentation & implementation of core gameplay mechanics // Working closely with various teams and driving new gameplay & accessibility features forward // User research controller & update release stakeholder
LEVEL DESIGN LEAD | SKYBOX LABS | 2019 - 2020 | HALO: INFINITE
· Project ownership of open world encounter design & Skybox Labs campaign design team lead // Design of the world encounter zone system, identified and coordinated 250+ world encounter location – each containing 3-5 unique encounter variations // Managed and mentored a team of 5 designers // Drove world encounter design direction to establish a shared vision
LEVEL DESIGNER | AQUENT LLC - THE COALITION - MICROSOFT | 2018 - 2019 | GEARS OF WAR 5
· Project ownership of several key Campaign levels // Mission scripting and Design // Design documentation & implementation of core gameplay mechanics, features & combat // prototyping Levels & Blueprint assets // Extensive iteration and tuning // working closely with various design teams and user research teams // Polish and shipping experience.
LEVEL DESIGNER (JUNIOR) | COLLABERA LLC – THE COALITION - MICROSOFT | 2017 - 2018 | GEARS OF WAR 5
· Project ownership of several key Campaign levels // Mission scripting and Design // Design documentation & implementation of core gameplay mechanics, features & combat // prototyping Levels & Blueprint assets // Extensive iteration and tuning // working closely with various design teams and user research teams.
ASSOCIATE GAME DESIGNER | RELIC ENTERTAINMENT - SEGA | 2016 - 2017 | AGE OF EMPIRES 4
· Design documentation & implementation of core gameplay mechanics & features // Prototyping & iteration // working closely with engineering – art – audio – various design teams.